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Prompt: Antioch – Map-Only EssentialsCity LayoutLarge walled city at a major crossroadsRiver runs through or along the south side, connecting inland to coastBridges are prominent and well-engineeredCity divided into 8 clearly defined sectorsMajor buildings are oversized landmarks visible from afarKey Geographic FeaturesRiver / Harbor Zone (South)Central Plaza / High DistrictMultiple Gates (fast-travel hubs)Primary Trade Roads entering from at least 3 directionsParks / Green District in northwestSectors (Map Labels Only)A – Central DistrictAthena Temple (huge landmark)Main Gate (heavily guarded)Government buildingsRed Coats HQMemorial Gardens (statue)B – Trade Quarter (East)Merchant GuildWarehousesCaravan yardsTrade GateC – Scholar District (North)AcademyLibrariesScholar housingD – Artisan Quarter (West)WorkshopsBuilder Guild #2E – Arcane District (Southeast)Magic GuildAlchemists / EnchantersF – Harbor / River District (South)DocksShipyardsFishing marketBuilder Guild #3River GateDensest, messiest streetsG – Common Quarter (Southwest)Dense housingGeneral marketsShrinesH – Garden District (Northwest)ParksNoble estatesLow density, open spaceGates (Icons on Map)Main Gate → Sector A (hub)Trade Gate → Sector BRiver Gate → Sector FRoad LogicThick roads connect:Trade Quarter ↔ Central DistrictHarbor ↔ Trade QuarterCentral District ↔ All other sectorsSmaller residential roads branch outwardTraffic funnels controlled at choke points near gates and bridgesArchitectural Notes (Visual Cues)Older, blocky dwarven stone in coreNewer imperial styles layered outwardMixed building heightsClean streets everywhere except Sectors F & G
🗺️ Fantasy World 1:1 2048×2048 1.8 MB replicate Seedream 4.0